... for moderne fedre som er til stede og tar ansvar
FAR OG BARN er pappamagasinet for ekte mannfolk som er til stede og tar ansvar for sine barn. Det maskuline motstykket til de rosa mammabladene. Vi tar menn og papparollen å alvor! Bestill et årsabonnement i dag for kun kr. 295 + porto/eksp. (kr 84). Den perfekte farsdagsgave!
Dato/klokkeslett: Fre Sep 20, 2019 1:14 pm

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 Innleggets emne: DZ XP is earned through a variety of mmogo
InnleggSkrevet: Ons Apr 10, 2019 2:59 am 
DZ XP is earned through a variety of The Division 2 Boosting actions: discovering collectibles, killing Rogues, going Rogue yourself and surviving the timer, killing enemies or detecting places. Carrying over from The Division's later updates, you won't lose DZ XP on passing, so it pays to be somewhat reckless when levelling simply to allow you entry to the perks as soon as possible.

By far the best method is finishing landmarks, which need you kill a enemy that is named and to head to a particular area. Doing this will net you a few good equipment to boot up, although higher problem ones can be extremely tough to get a solo participant to deal and a ton of experience with. Players can clear a landmark them so you'll have to be quick, before you arrive, but there is always at least a few of these. You should be able to run around in a circuit and landmarks as they become available levelling up in the procedure.

A characteristic that was a substantial point of contention for most from the first game creates a comeback to get its sequel, with gear normalisation meaning everybody is on an equal footing once they enter the Dark Zone no matter what gear they have earned up to this point.

Gear normalisation assigns another set of stats to each weapon in the game which takes effect once you step foot. This means someone who just hit level five gets the same prospect of doing well as somebody who is played with a million hours and gets the pinnacle of Agent equipment. You can see stats that are normalised and your receptive world in the gear menu.

It is worth nothing, however, that this just applies to loot, players will still have some advantages thanks to that abilities and perks they may have unlocked. It's not recommended when you're inside, you go into the Zone before at the very least having both skill slots unlocked, just to ensure you've got a decent degree of usefulness.

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